5e DOOMGEON Invokables List
11/04/2023
DOOMGEON Invokables List
Invokable | Type | rarity | Description |
---|---|---|---|
Pipes of Haunting | Misc | Uncommon | As per the 5e item. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. Creatures within 30 feet must succeed a DC 15 WIS save or become frightened of the user. |
Pipes of the Sewers | Misc | Uncommon | As per the 5e item. Summons one friendly Rat Swarm per use. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Wind Fan | Misc | Uncommon | As per the 5e item. Gust of Wind STR save DC 13. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Figurine - Bronze Griffon | Misc | Rare | As per the 5e item. Summons a griffon, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Figurine - Ebony Fly | Misc | Rare | As per the 5e item. Summons a giant fly, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Figurine - Golden Lions | Misc | Rare | As per the 5e item. Summons two lions, which cannot be healed, until the next Refresh. If a lion is reduced to zero hit points, it can never be summoned again. If both are destroyed, the figurine shatters. |
Figurine - Ivory Goats | Misc | Rare | As per the 5e item. Summons a death yak, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Figurine - Marble Elephant | Misc | Rare | As per the 5e item. Summons an elephant, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Figurine - Onyx Dog | Misc | Rare | As per the 5e item. Summons a mastiff, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Figurine - Serpentine Owl | Misc | Rare | As per the 5e item. Summons a giant owl, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Stone of Controlling Earth Elementals | Misc | Rare | As per the 5e item. Once per combat, summons an earth elemental per the conjure elemental spell. If the creature is reduced to zero hit points or the elemental breaks free, the stone shatters. The item can also be used to cast Dominate Monster or Banish on the specified elemental. Save DC 20. |
Bowl of Command Water Elementals | Misc | Rare | As per the 5e item. Once per combat, summons a water elemental per the conjure elemental spell. If the creature is reduced to zero hit points or the elemental breaks free, the stone shatters. The item can also be used to cast Dominate Monster or Banish on the specified elemental. Save DC 20. |
Brazier of Commanding Fire Elementals | Misc | Rare | As per the 5e item. Once per combat, summons a fire elemental per the conjure elemental spell. If the creature is reduced to zero hit points or the elemental breaks free, the stone shatters. The item can also be used to cast Dominate Monster or Banish on the specified elemental. Save DC 20. |
Censer of Control Air Elementals | Misc | Rare | As per the 5e item. Once per combat, summons an air elemental per the conjure elemental spell. If the creature is reduced to zero hit points or the elemental breaks free, the stone shatters. The item can also be used to cast Dominate Monster or Banish on the specified elemental. Save DC 20. |
Necklace of Prayer Beads | Neck | Rare | As per the 5e item. Can cast Bless, Cure Wounds, Greater Restoration or Branding Smite once per combat. Can summon a Deva for one combat, at which point the necklace is destroyed. |
Staff of Healing | Stave | Rare | As per the 5e item. Can cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. Multiple charges can be expended to cast spells from the staff multiple times at once. If this is done, the staff is destroyed. |
Staff of Swarming Insects | Stave | Rare | As per the 5e item. Can cast Giant Insect, Insect Plague, or Insect Cloud.This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Staff of Withering | Stave | Rare | As per the 5e item. Can add 2d10 necrotic damage on hit and cause disadvantage to STR and CON checks and saves. DC 15. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Tentacle Rod | Stave | Rare | As per the 5e item. Tentacles apply one Control damage on hit. |
Ring of Shooting Stars | Ring | Very Rare | As per the 5e item. Can cast Faerie Fire and Ball Lightning. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Ring of Telekinesis | Ring | Very Rare | Casts Telekinesis as per the spell. STR spell save DC 16. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Robe of Stars | Robe | Very Rare | As per the 5e item. +1 to all saving throws. Can cast Magic Missile at level 5. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. Can cast Magic Missile at level 10, at which point the robe is destroyed. |
Rod of Alertness | Stave | Very Rare | As per the 5e item. Protective Aura can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Staff of Fire | Stave | Very Rare | As per the 5e item. Resistance to Fire. Can cast Burning Hands, Fireball and Wall of Fire. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Staff of Frost | Stave | Very Rare | As per the 5e item. Resistance to Cold. Can cast Cone of Cold, Fog Cloud, Ice Storm or Wall of Ice. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Staff of Power | Stave | Very Rare | As per the 5e item. Can cast cone of cold, fireball, globe of invulnerability, hold monster, levitate, lightning bolt, magic missile, ray of enfeeblement, or wall of force. Alternatively, +10d6 force damage can be added to a melee attack. These abilities can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Staff of Striking | Stave | Very Rare | As per the 5e item. Can become a +3 weapon and add 3d6 force damage. This can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Staff of Thunder and Lightning | Stave | Very Rare | As per the 5e item. Can add 2d6 lightning damage on hit, cause a deafening stunning strike CON save DC 17, 9d6 lightning bolt DEX save DC 17, 60 foot AoE 2d6 thunder damage and deafen CON save DC 17. Lightning strike and thunder can be used at the same time, but the staff is destroyed. Abilities can be used (Prof Mod / 2) times per combat, rounded down, minimum one. |
Efreeti Bottle | Misc | Very Rare | As per the 5e item. The item can be activated once per combat. The Efreeti attacks the group or acts as an independent summon. If the Efreeti is reduced to zero hitpoints, the bottle is destroyed. |
Ring of Djinni Summoning | Ring | Legendary | As per the 5e item. Summons a djinni, which cannot be healed, until the next Refresh. If the creature is reduced to zero hit points, the figurine shatters. |
Elemental Gem - Air | Misc | Uncommon | As per the 5e item. Summons an elemental per the conjure elemental spell and shatters the gem. |
Elemental Gem - Earth | Misc | Uncommon | As per the 5e item. Summons an elemental per the conjure elemental spell and shatters the gem. |
Elemental Gem - Fire | Misc | Uncommon | As per the 5e item. Summons an elemental per the conjure elemental spell and shatters the gem. |
Elemental Gem - Water | Misc | Uncommon | As per the 5e item. Summons an elemental per the conjure elemental spell and shatters the gem. |
Type | rarity |